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Showing posts with the label week 4

Game Vision Statement

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Introduction : [Redacted] is a first person fighting game for the PC that uses intuitive melee combat system with blocks, parries and combos in a world where your strength is all you've got to live in this near post-apocalyptic world of combat. First-Person Game Virtual Fighting Champion Link Here Description : When you step into this world you will have to fight to survive in a place where a persons strength is all that matters. From moving and interacting with the world to engaging on 1 vs 1 and many against you battles to prove that you are here to stay. By fighting you will learn how to use moves and when best to engage an opponent and execute combos to win fights. And by exploring you will learn different moves to use and unlock more throughout the game.  In this you could bait out an attack from your opponent and then punish by executing a devastating combo to make him remember not to mess with you. Another could be you engaging then doing a feint but being caught ou...

Unity Tutorial 3

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After following along and building alongside the tutorial I feel that I can give my thoughts on it. The Beginning of the tutorial begins with us building a clock. After building the clocks face, we moved on to creating the hour marks on the clock. I found it informative and useful, as shown in the tutorial, to first build the mark, set that one up perfectly and then duplicate it and rotate it 30* on the Y axis. This will come in handy if I need to do some symmetry work on a round object in my game. I also found it informative to keep everything under a parent block as a child to said item, it keeps everything neat and also displays how everything fits together and works when combined with a C# script, like later in the tutorial. Clock Clock asset - asset store Link Here Now came the tricky bit, (I know its given to us but I still find the way the scripts to be written to be confusing) now we have to create a C# script to tell our recently created hour, minute and second han...

Games MDA reading

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For this session I went about reading up on some MDA articles and posts(Mechanics, Dynamics, Aesthetics) and tried to understand the process of a developer on how to make a game compelling and 'fun' to play. Link Here Here is what I found the most interesting and useful MDA's are the formal way of approaching game design and research, these are usually displayed in the way of how rules dictate the way in which you play, how the system responds accordingly to you using the rules and how the 'fun' is displayed and had. This is the layman's terms of MDA. The mechanics dictate how the game is played, dynamics is how the game responds and aesthetics is how the game looks to have fun. I found this eye opening and very informative into how a game should be thought out and displayed in word form. This is also a formal language and can be taken in anyway possible to see how abstract your ideas can be. The 'fun' to be had can be divided into genres so to spe...