In this weeks reading, we'll be learning about player fun and how to incorporate it into our project. Game MUD Achaea Worlds leading MUD Link Here In this first article , it describes the fun that the player experiences to be them learning about the game while in a fun flow state. Next it breaks down some of the fun factors into some categories like; Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression, Submission. These can be attributed to what a player wants and feels when playing a certain game. Some of these are playing a game on a consistent basis with people you know or how we portray ourselves in said world through our character. This is interesting in the fact that while you think that all games should follow this, its in fact something different. We should focus on the fun that's most appealing to our game and how we want to present that to people who might be interested in playing it. Don't work for all round game, specialize on wha...
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