Review of Unity Tutorial 02

After Following along with the tutorials, I can give some feedback on what I found easy, difficult or interesting.
Unity3D
Unity 3D gets a second wind
Link Here
When I was going along with the tutorial, like before, I found using C# Scripts difficult and confusing to work with as its similar to HTML, in the aspect of coding something to follow some rules and execute in a certain way, but working forward then backwards to do something like making the gem we made from the previous tutorial to rotate and in this one we had to make in 'ding' and disappear. It will take some time to adjust to the way the programming works and implementing it into the game.  I also enjoyed how there are a ton of tools within each tool in the assets built into the engine.

What I found fun and interesting was messing around with placing walls and how they interact with the other terrain. Also working with the cursor and setting up the ray-casting to measure distance opens my mind up to the complexities of the engine and I can't wait to delve deeper into how I can make the game I want. It also feels good to mess up in the scripts and then fixing it to complete the moment in the game. I cant wait to see what comes out of this.

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