Reading about Games GDD

For this week we'll be reading up on the iterative process of initial design.
Design choice
Network topology design consideration
Link Here

In this post about the early stages of design process, I found it helpful and slightly interesting as the post suggests to keep copies and a permanent of all your ideas, mechanics stories and everything else that you think up when designing a project. Another is to jot down critiques about games and what words and doesn't work as this can help you plan ahead and help avoid you replicating the mistakes other people have done. Continuing on with reading the post tells me that I can't reduce the time of designing the game rules; I can get behind this as who would want to skip over the foundation of your game as this can leave gaps and mistakes that could potentially ruin you games mechanics and affect its aesthetics.

Another article I have read up on is Design Considerations, It uses physical games like board games to give an example of design choices and to appeal to the player. An example would be to give pieces different colors and shapes as to distinguish who's using what and what each pieces do what. This can be translated to the digital world; In a video games sake, different colors would give the distinction of who's with and against them. Different shapes would give the player the premonition that each shape or enemy would do something differently as to insight a difficulty curve and a thrill or figuring out what each different shape means and does.

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